Abstract Spaces and The Virtual Body | Unreal Engine and Houdini | 2022
The abstract spaces are a series of forms created by using procedural modeling tools in Houdini and rendered in Unreal Engine. These forms attempt to create experiences of space that may not be possible in the real world and can be explored via Virtual Reality Headsets. The project questions how the physical body experiences space differently than a virtual body. The physical body restricted in its experience where as the virtual body free from any constraints and influences of logic, science and physics.
Landscapes in Unity, Unreal, and Houdini
Tethered Woman | Maya, zBrush, Houdini | 2022
A sculpture created using multiple tools that has the body of a faceless woman connected, constrained and breaking free from a structure representing femininity, and binary expectations attached to working women. Whether she is breaking free or is being held back by what is connected to her is open to interpretation. The structures symbolize the stereotypical and binary expectations of society from women which were further highlighted during the pandemic.
Digital Drawings 2018
Truss Damage 2016
Junior UI Artist, Junior Artist (2D and 3D) | Caramel Tech Studios 2011 – 2013
Caramel Tech was a Pakistan based company, where many international studios outsourced work. Our team collaborated with studios such as EA, Kabaam, and more.